What Ho, Jeeves! – Three Gaming Things from Jeeves and Wooster

In the latest in an occasional series of TTRPG tips from films, TV, and books, I’m looking at PG Wodehouse’s humorous novels charting the misadventures of Bertie Wooster and his unflappable valet, Jeeves. This was inspired by a trip to a second hand bookshop and a purchase of Aunts Aren’t Gentlemen, the last book Wodehouse completed, and barely a novel, really – 45,000 words that you can polish off in an afternoon. It’s light prose, tripping wordplay, and has some TTRPG advice hidden within – whether we’re playing something lighthearted, or not.

If you’re unfamiliar, PG Wodehouse’s series, written throughout the 20th century and set in sort of the same era, follow the misadventures of Bertie Wooster, a happy-go-lucky aristocrat, and his unflappable valet Jeeves. Their adventures often involve becoming engaged to marry by accident, stealing cats by accident, getting involved in hair-brained schemes, and wriggling out of said schemes. Through it all Wooster, the narrator, is hapless but lovable. Jeeves is inscrutable but brilliant, and often effects a solution to the problems faced. I’m not sure if it ever went outside of the UK, but if you’d rather watch it than read it, there’s an excellent TV adaptation with Hugh Laurie and Stephen Fry that you can no doubt find loads of clips of on TikTok and while away an afternoon getting the gist.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, and the chance to request articles or content, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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I ran D&D for 5 teenagers – and survived

Well, that’s it. I volunteered at a summer residential this past week, and offered to run a D&D game as one of the daily activity group options participants could sign up for. I think my experiences have some salient tips for running D&D for kids, running for new players, and making all of that fun, so here goes…

What I did…

So, let me share the format. 5 players (we started with 6 but one had to drop out half-way through the first session), 5 daily sessions, 1 hour 15 minutes each. So, 6 hours 15 minutes in total – so we had to get through stuff quickly. Previously, I’ve rolled my own stuff for this, but I didn’t get a chance and so went with Dragons of Stormwreck Isle, one of the three 2014 D&D Starter Sets – spoilers ahead for that, if spoilers for an adventure published in 2022 bother you. We got through it all with some mild surgery on some of the plot points. Here’s what I learned…

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, and the chance to request articles or content, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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