Step-by-Step Prep: Ghost Mountain (Index Card RPG), Part Two

Just like in Part One, I’m continuing to share my prep for an upcoming one-shot for a system I’ve not run before – the Weird West setting Ghost Mountain, for Index Card RPG. In part one, I did my pregens and randomly generated a plot that I modified and started to flesh out. The next step is to write it up – a full write up is below.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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Step-By-Step Prep: Ghost Mountain (Index Card RPG), Part One

I thought I’d try something new for this week’s post – a worked example of how my prep looks for a one-shot, from conception to delivery. After Deadlands and Weird Frontiers on the Unconventional GMs Channel, we talked (me, Gaz, and the players for those games) about doing some more wild/weird west games. It seemed as good an idea as any – and of course what could be more authentic than a bunch of British people playing at America’s great mythic tradition – and so I started looking at other RPGs.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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The Golden Age of TTRPGs has Not Even Started

We’re in a great time for RPGs, right? More brand recognition, more games, more exposure in popular culture. We no longer have to awkwardly explain our hobby, making it sound like some weird parlour game. We’re in a golden age of TTRPGs, aren’t we? Well – this is good, for sure, but it’s going to get even better.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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Drifting Systems – Not Quite A Hack

I’m thinking about some game ideas for next year, and here are a few I’m pondering. I don’t really get the urge to properly hack games, as there are just too many games still to play, but I do like the idea of a quick shift in emphasis to give a game a different feel. Here are three that I’m pondering where I think a slight tweak in emphasis would change the game in a positive – or at least interesting – way. 

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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