Periodically, a discussion starts online like this –
“I have a friend / colleague / partner / child who wants to try D&D. What should I run for them that’s a good introduction to the hobby?”
…and the discussion then proceeds with lots of helpful advice about what system to use, people suggesting their favourites – D100 because the probabilities are easy, Fate because the narrative aspects are easy to grab, Fighting Fantasy because they’ll know the system from the books, that sort of thing.
And they’re all wrong.
If somebody wants to play D&D, you should run D&D for them. It’s not complex, and is (finally – in its current edition) a really intuitive, straightforward, balanced system. As a wider hobby, those of us who run non-D&D games need to get over ourselves that D&D can’t be as good as our favourite game just because it’s popular, and maybe consider that actually that popularity might be in fact because it’s really quite good.
For the first time in the history of the hobby, it’s staggeringly easy to ‘get into’ D&D – Critical Role and similar AP series have made people realise how much fun it can be, and it gets generally sympathetic media coverage. So, we should just accept that D&D is a good entry point to the hobby – yes, of course, there are other games, but D&D is one of those games.
But everybody else runs D&D!
Unless your local area has a flourishing, and welcoming, D&D Adventurers League, I’d counter this that there aren’t all that many people running D&D One-Shots. There are lots of D&D Campaigns going on, but even a quick review of Adventurer’s League shows that the vast majority of adventures featured are designed to be slotted into an ongoing campaign. As previously discussed, the one-shot format (and ideally the short-one-shot format) is an easier way for newcomers to access the hobby.
But I don’t like D&D!
Don’t you? How much D&D5e have you played, or run? I know people who aren’t keen on the fantasy genre, which is fair enough, but a lot of people who claim to not like D&D tend to hold this view from previous editions. I mean, certainly, don’t run the game if you don’t like it, but be open about that, and tell your potential hobbyist that your reluctance to run D&D is because of your own tastes, and not that…
But D&D Is Rubbish! It’s not as good / realistic / fun as Runequest / Fate / Dungeon World!
Look, D&D doesn’t do all genres well. But it does do D&D Fantasy very well – as you might expect. It emulates its own genre perfectly, if you like. Sure, see previous answer, but if you have somebody who is keen to engage with the hobby, telling them that the one thing they are interested in isn’t as good as another game with lower exposure isn’t going to draw them into the hobby. Run D&D first. Then you can tell them about Runequest, if they’re into ducks.
D&D Is Too Complicated!
It’s not. One of the great design aspects in D&D5e is that the first two levels are training levels for each of the classes. First level D&D is really easy to play, 2nd level adds in one or two more options, and it’s not until 3rd that PCs really start to get some complexity and depth. Even then, it’s a nice balance where system mastery is much less important than in many other games, so it’s much more forgiving for the new player to pick up.
I do think that a lot of D&D Character Sheets look too complicated – I’ve been working on my own designs that look like the picture here (I copied them off (I think) someone from Critical Role who posted a photo of their sheets for a one-shot) – and will be posting more on this site over the next few weeks.
So Run Some D&D
So, if I can implore you, rather than complain about everyone wanting to play D&D and how they aren’t interested in your favourite system, just run some D&D. In my next post, I’ll cover some ways to make it work – because of the exposure and expected play styles, D&D one shots are a little bit different to other games.
And don’t look down your noses at D&D – it’s not becoming for the hobby for us to throw our game vs. game wars at newcomers, and as well D&D5e is really really good. I’m spending some time over the summer making sure I always have some D&D ready to run – in part because I have a few friends who are interested, and I want their first D&D experience – and their first TTRPG experience – to be awesome.
[…] Why Aren’t You… on Ready, Set, Game! – in S… […]
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Someone came to me recently to ask if I’d ever played D&D and I said yes, I’d even run it in the past. But these days I don’t have the books. I offered to run some Torchbearer explaining that it did something similar but for a specific experience. I couldn’t help but feel like I was putting forward a knock-off or un-branded product to what was a specific enquiry.
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[…] Why Aren’t You… on Ready, Set, Game! – in S… […]
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[…] Here I talked about why we should be running D&D one-shots; I shared some pregens here (there will be more of them later); and I talked about the start of sessions here. In this post I’m going to offer some tips from experience for running for a table that are entirely new to tabletop RPGs. Some of this advice will be D&D focused, but a lot of it goes for any system where you have a lot of players who are new to the hobby. […]
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[…] to prep one-shots of now, but I’ve learned a few more things that are worth sharing since the first post that started it all. So, here […]
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[…] running a game for players that are completely new to TTRPGs, and you want to keep things simple (and you should) – start at 1st level. D&D 1st level pregens can be a bit squishy, so you might consider […]
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