I wanted to run Daggerheart as a one-shot, so I tried to adapt (most of) the entire Witherwild campaign frame into a 4-hour slot. It ran to 3 hours. My loose prep notes, along with some advice, are below. In terms of structure, I went with Robin Laws’ excellent Three Fights structure from Adventure Crucible – I’ve blogged about this before, and it works really well for any sort of pulpy, actiony game where combat is interesting and flavourful.
This is for Tier 1 starting characters, by the way – by all means use the ones in the Quickstart.
Curious about what Daggerheart looks like in play? Check it out on Unconventional GMs – where we’ve run the Quickstart and a Wild West-style Colossus of the Drylands one-shot!
While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!
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