We are well into the RPG convention season – a big range of residential cons and one-day meetups are happening, and the schedule seems to be recovering well in the aftermath of Covid restrictions. It’s over 5 years since I first posted about running at conventions, so I thought I’d revisit this, more focussed now on the convention as a whole rather than individual games.
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I’m talking here about going beyond just running one or two games at meetups or cons, to being an actual ‘convention GM’ – running multiple games at events, and being a part of delivering the experience of conventions. If you want to do this, here are some tips.
Go To Multiple Conventions
Don’t just restrict yourself to the one meetup – explore online options, too. To get better at convention GMing, you need to practise it, so make a commitment to some conventions and book some games in. Don’t just think of the bigger face-to-face conventions (in fact, these can sometimes be frustrating to GM at) – look at online options and small local one-day cons as well.
Play (At Least) As Much As You Run
Time was when some convention GMs would sign up to run every slot. You still see this model encouraged by some big cons – UK Games Expo offers free accommodation to GMs who complete such a punishing schedule of GMing. Running every slot is a terrible idea. Conventions shouldn’t be supporting it – I’d be happier if they had a limit on how much one person can GM. Play convention games at the same time, and use this time to research and craft how to run your games.
Run Games More Than Once
As you might think from the name of the blog, I used to just run my convention games once. I happily avoid that now – I have plastic folders filled with prep notes ready to run that I can pull out and revisit for a pickup game with minimal prep. If you’ve got pregens, consider laminating them if you want to use them again to save printing again, and buy some cheap dry wipe markers for players to use. If you’re thinking you’ll run a game multiple times, consider this in your prep and think about multiple means of resolution to keep it interesting for you as well.
One Game A Day
I’d go further than the above and say that one game per day is the standard, baseline you should be aiming for if you want to be a con GM. It’s what I try to stick to, and it helps keep all of those games fresh and perky, and you won’t lose your voice. I occasionally get carried away and make exceptions (running 6 games out of 10 at The Kraken was the result of offering additional games at the event, and even then I did duplicate some systems and prep), but I always regret it if I end up running two games in a day.
Run Parallel / Linked Games
As well as running games multiple times, you can make things easier for yourself by running the same (or similar) systems multiple times. I’ve offered, for instance, three 13th Age games before – which helped me get the system internalised really easily. You can also re-use pregens, and even if you get the same players this will be as much a feature as a bug as they get to see what another character plays like. Again, laminating these is a good move.
So, some tips for convention GMing to step up to being a regular. Conventions need GMs, and it’s great to get more people stepping up to run regularly. Is there any other advice you’d give, or concerns? Let me know.