Running Games At Conventions

We are well into the RPG convention season – a big range of residential cons and one-day meetups are happening, and the schedule seems to be recovering well in the aftermath of Covid restrictions. It’s over 5 years since I first posted about running at conventions, so I thought I’d revisit this, more focussed now on the convention as a whole rather than individual games.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

I’m talking here about going beyond just running one or two games at meetups or cons, to being an actual ‘convention GM’ – running multiple games at events, and being a part of delivering the experience of conventions. If you want to do this, here are some tips.

Go To Multiple Conventions

Don’t just restrict yourself to the one meetup – explore online options, too. To get better at convention GMing, you need to practise it, so make a commitment to some conventions and book some games in. Don’t just think of the bigger face-to-face conventions (in fact, these can sometimes be frustrating to GM at) – look at online options and small local one-day cons as well. 

Play (At Least) As Much As You Run

Time was when some convention GMs would sign up to run every slot. You still see this model encouraged by some big cons – UK Games Expo offers free accommodation to GMs who complete such a punishing schedule of GMing. Running every slot is a terrible idea. Conventions shouldn’t be supporting it – I’d be happier if they had a limit on how much one person can GM. Play convention games at the same time, and use this time to research and craft how to run your games.

Run Games More Than Once

As you might think from the name of the blog, I used to just run my convention games once. I happily avoid that now – I have plastic folders filled with prep notes ready to run that I can pull out and revisit for a pickup game with minimal prep. If you’ve got pregens, consider laminating them if you want to use them again to save printing again, and buy some cheap dry wipe markers for players to use. If you’re thinking you’ll run a game multiple times, consider this in your prep and think about multiple means of resolution to keep it interesting for you as well.

One Game A Day

I’d go further than the above and say that one game per day is the standard, baseline you should be aiming for if you want to be a con GM. It’s what I try to stick to, and it helps keep all of those games fresh and perky, and you won’t lose your voice. I occasionally get carried away and make exceptions (running 6 games out of 10 at The Kraken was the result of offering additional games at the event, and even then I did duplicate some systems and prep), but I always regret it if I end up running two games in a day.

Run Parallel / Linked Games

As well as running games multiple times, you can make things easier for yourself by running the same (or similar) systems multiple times. I’ve offered, for instance, three 13th Age games before – which helped me get the system internalised really easily. You can also re-use pregens, and even if you get the same players this will be as much a feature as a bug as they get to see what another character plays like. Again, laminating these is a good move.

So, some tips for convention GMing to step up to being a regular. Conventions need GMs, and it’s great to get more people stepping up to run regularly. Is there any other advice you’d give, or concerns? Let me know.

2 Comments

  1. […] Running Games At Conventions @ Burn After Running – The convention game is a very different experience from your typical RPG session. There’s a sense of adventure and or urgency that you might not get elsewhere. I’ve considered running a convention game in the past, but Covid put a pin in it. There are some good thoughts in this post to set me back on track. […]

    Like

    Reply

  2. My top game-running tip (as taken from prior stage experience) is this — ginger beer.

    In general, you want to keep your fluids up but in specific, ginger has properties that soothe the throat and help prevent loss of voice.

    (I once woke up in Edinburgh with no voice and I was hosting a show that evening. We chain-drank ginger root in hot water and by the evening could speak without further harming our voices.)

    Like

    Reply

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s