Xanathar’s Guide to Random Tables – adding story to D&D5e

D&D 5th edition is a bit of a gap in my gaming experience. While it’s hardly explicitly designed for one-shots (for me D&D hews pretty closer to the zero-to-demigod progression than any other levelled game), I’ve had great experiences playing it. It captures the sweet spot of nostalgia and actually working. I’ve never actually run it, but certainly intend to set that right in the new year. And, like Starfinder, it certainly can support one-shot play – a lot of its complexity is hidden in easily-parsed references to older editions!

Storifying D&D: it can / can’t / should / shouldn’t be done!

A common thread about ten years ago on various Indie game communities used to be how to add storygaming elements to ‘trad’ games like D&D. It was met with a range of responses, from the zealous “you shouldn’t bother, just play a game that will actually support what you want to do” to more helpful suggestions, like John Aegard’s excellent piece on making D&D 4th edition a player-led sandbox.

The foundation for story-based games lies in character (or pregen) generation – if you have characters with links to the world and NPCs in it, beliefs and motivations to act beyond money and orcslaying, everything else will come, and feel natural. So after a preorder of the new Xanathar’s Guide to Everything arrived and sparked a guilt about how little attention I’d given 5th edition, I decided to give it a run through.

Xanathar’s deserves a proper review on here when I’ve fully dissected it for one-shot play, because apart from a bunch of sub-classes, encounter design guidelines, additional uses for equipment, it also contains a few pages of shared campaign guidelines (which are absolutely golden if you want to design a one-shot, brief though they are). But what initially caught my eye were the piles of random tables.

A lot has been made of the random tables that have returned for D&D5e, and I can’t get enough of them. Right there, using the ones in the PHB alongside those in Xanathar’s, you can randomly generate characters with rich, punchy backstories. I tested them out by rolling up a 1st level human fighter, Robert (oh yeah, his name was random as well – there’s 18 pages of random name tables at the back of the book as well). The tables for family backstory, combined with the backgrounds from the PHB, have made my ‘standard issue peasant fighter’ into something much more exciting, an army deserter using adventuring to find his estranged father. Don’t believe me – here’s his rough character sheet, with the table results combined with a pre-written backstory (NB: I’ve kept any links to the background and location deliberately vague, with only a dubious-evil Baron for Robert to rage against)

Robert

Race: Human (5′ 7″, 154 lbs)

Class: Fighter

Background: Folk hero

Alignment: Neutral Good

S 16, D 15, C 15, I 11, W 14, Ch 11

Languages: Common, Orc

HP 12; AC 19

Proficiencies: All armour, shields; simple weapons, martial weapons; carpenter’s tools, vehicles (land)

Saving Throws: S +5, D +2, C +4, I +0, W +2, Ch +0

Skill Proficiencies: Animal Handling, Athletics, Perception, Persuasion

Fighting Style: Defense (+1 to AC when wearing armour)

Second Wind: Use a bonus action to regain 1d10+1 hp each short/long rest

Combat: Longsword +5; 1d8+3 slashing. Light crossbow +4; 1d8+2 piercing. Dagger +5; 1d4+3 piercing.

Equipment: Chain mail, longsword, shield, light crossbow (20 bolts), explorer’s pack, carpenter’s tools, shovel, iron pot, common clothes, belt pouch with 18gp, dagger.

 

Origin: Know who your parents are; born at home; no siblings. Raised by single mother (father was imprisoned); modest lifestyle with no permanent residence – you moved around a lot; others saw you as different and strange, so you had few companions

Background decision: A mad old hermit spoke a prophecy when I was born, saying I would accomplish great things

Fighter training: I joined the army and learned how to fight as a group

Defining Event: You broke into a tyrant’s castle and stole weapons to arm the people

Personality: If someone is in trouble, I’m always ready to lend help

Ideal: Sincerity – there’s no good in pretending to be something I’m not

Bond: I have a family, but I have no idea where they are. One day, I hope to see them again

Life Events: A relative bequeathed you a simple weapon, spent time working in a job’

Flaw: I have trouble trusting my allies

 

Born to simple carpenters, the prophecy that the mad gnome Oppleby spoke when Robert was born would prove to be his downfall. His father stayed at home from the work-gang to care for Robert following the prophecy, and though they tried to evade the Baron, Robert’s father was captured and imprisoned soon after by the Baron’s men. As Robert and his mother Emma moved from town to town, earning what little they could from odd jobs and the kindness of strangers, Robert’s heartbreak at seeing his father dragged away led to steely resolve to find his captors and bring them to justice.

Knowing he would need a strong sword arm to bring the Baron to justice, he joined the army, where he quickly became successful as a carpenter in the engineering division while his martial expertise grew. But seeing the lash of his sergeant’s whip on his comrades, Robert fled the army, defecting with his squad after stealing from the company supplies. In the escape his squad-mate Manfred was fatally injured, and he gave Robert the engraved dagger his own father had given him, begging Robert to continue his quest.

Robert found himself again moving from town to town, and making use of what carpentry skills he had, until the opportunity for adventure and making good on his prophecy came to him. He knows he will only bring danger to his mother if he returns to her, but still seeks to find his father, and free him from the Baron’s oppression.

See what I mean? It’s corny, and I guess a little obvious, but the table results just determined that juicy backstory naturally. Later I’ll be blogging here about adapting published adventures, but for a party including Robert you can bet that either (i) the Baron’s men are all over town getting in his way, and/or (ii) the adventure’s big bad has links to the Baron. Have you got any examples of how random tables can develop grabby character backgrounds?

3 Comments

  1. I am a big fan of the community-made Liber Fanatica, especially the Expanded Character Module. It takes the already deliciously simple and fun WFRP (1e & 2e) character generation process, and adds a rich smorgasbord of random background table treats.

    It’s like upgrading from tasty (but ultimately functional) Pret A Manger sandwiches to feasting on an indulgent Michelin restaurant banquet.

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    Reply

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