Showcase Prep – Showing Off A Game

I’m prepping some games for Unconventional GMs at the moment, and I usually prefer to run my own stuff. Why? Well, we need it to work in the 2hr format, which not only reduces the scope of what I can run, but also means I need to be able to confidently busk a resolution – all easier if I’ve rolled my own stuff to start with. The method I’m using for these is something I’m calling Showcase Prep – and I think it’s great to use for lots of one-shots, whether these are for conventions, streaming, or just to play with you friends.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

Continue reading →

Supercharge your One-Shot, Part 5: Big Starts

In this series, I’m going to be showcasing some techniques you can drop into almost any one-shot TTRPG session to improve it – even if the adventure you’re running is already published, these will make it better. Each one is minimum-prep, and guaranteed to be well worth it at the table. Check out the previous posts here (adding sidekicks), here (hexcrawl plots), here (deadlining fights), and here (montages)

Start Big

The beginning of your session is the most important part of the session – it’ll be the first thing your players experience, and if you’re going to keep pace ticking along, you need to start with this. Structurally, this also means you should completely avoid one of the classic one-shot openers; the mission briefing. These are invariably dull as ditchwater – and slow the pace right down as the most cautious player asks question after question to try and wrangle more information out of the briefer. 

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

Continue reading →

Supercharge your One-Shot, Part 3: Deadline Fights

In this series, I’m going to be showcasing some techniques you can drop into almost any one-shot TTRPG session to improve it – even if the adventure you’re running is already published, these will make it better. Each one is minimum-prep, and guaranteed to be well worth it at the table.

In Part 1, we looked at hirelings and sidekicks. In Part 2, we looked at a hexcrawl structure. Today, we’re looking at improving set-piece fights by DEADLINING THEM.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

Continue reading →

Supercharge your One-Shot, Part 2: Hexcrawl Plots

In this series, I’m going to be showcasing some techniques you can drop into almost any one-shot TTRPG session to improve it – even if the adventure you’re running is already published, these will make it better. Each one is minimum-prep, and guaranteed to be well worth it at the table. Check out Part 1!

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks! Patrons also get further examples of these superchargers in action – including a plot sketch for a fantasy adventure.

So here goes, with part 2 – 

Plan your Plots like Hexcrawls

No, I don’t mean like enormous maps with loads of places to go to – just like a standard set of hexcrawl roses. Have events, actions, and revelations in each – making the players have more choice and options in the middle of the one-shot, and a defined start and end – like this:

Continue reading →

Supercharge your One-Shot, Part 1: Sidekicks

In this series, I’m going to be showcasing some techniques you can drop into almost any one-shot TTRPG session to improve it – even if the adventure you’re running is already published, these will make it better. Each one is minimum-prep, and guaranteed to be well worth it at the table.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

So here goes, with part 1 – 

Give the Party Sidekicks

A good sidekick is great roleplaying fodder, even if they’re a hapless Duck adventurer. Image of Crontas by John Ossoway
Continue reading →

“To Boldly Game…” – Playing Star Trek TTRPGs: A Guide to One-Shots and Campaigns

For a media franchise so big in everyone’s minds, it’s no surprise that Star Trek has seen a few TTRPGs through the years. And, as we’re currently in the Neutral Zone between editions of Modiphius’ Star Trek Adventures, I thought I’d explore a few ways to play Starfleet, using this or other systems. For me, Star Trek is a brilliant genre to play in, especially for one shots, and I’d be very happy to see more of it offered at conventions.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

Continue reading →

Powerpoint Prep

For the last convention I went to, I prepped my games differently. Normally, I rattle out a google doc, paragraphed text into scenes to get my notes in order. Like a lot of prep, the act of writing is more important than the artefact – I don’t often look at my notes at the table. 

But for Seven Hills, where I adapted two games from Tales From The Forlorn Hope, I used powerpoint. This is, to be clear, not my usual method – but it worked, and it’s something I’ll go back to. 

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

Patrons also have full access to two slide decks prepared using this method – The Impalers for TORG Eternity, and A Hard Road to Go for Neon City Overdrive, snips of which are used to illustrate this post.

Continue reading →

The Empress’s New Clothes – a Feng Shui 2 One-Shot

I’m just about ready for Spring Kraken, one of the highlights of the TTRPG gaming calendar, and so I thought I’d share my prep for one of the games I’m running there. This scenario was the very first one I ran for Feng Shui, way back in (I think) Continuum 2018, and sad to say my original notes are lost in the mists of time and changes of laptops / cloud storage. So I’ve reconstructed it!

For this scenario, you’ll want all the PCs to pick archetypes that are native to the Ancient juncture – they start there, and then transition for the finale to cheesy 1999 Hong Kong, for out-of-time comedy effect! I used the Secrets and Clues approach from Sly Flourish to prep and give some revelations to the scenario – let me know how you think they’ve worked out!

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

Continue reading →

“To Do It, Do It” – TTRPG Workflow

As I write this, I’m deep in prep for my games for two great conventions – Spring Kraken in Germany, and Seven Hills in Sheffield. As it stands I’m running 8 official games between these two conventions, but Kraken being what it is I’ll bring a few extra games to fill any light sessions too. That’s quite a lot of prep. 

Alongside this, I keep reading about people who are planning on running a one-shot for the first time, who sometimes never seem to get going. How do you manage to actually get the prep done? And what does ‘done’ even mean? Here are some best practices I use, which might be useful for you.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

Continue reading →

Review: Stronger Scenarios – Adventure Crucible

There’s recently been a few books published about gamemastering, and I’m all for it. So much gets written online in a haphazard and sometimes contradictory way (as a visit to any forum will attest); it’s great to see people with genuine experience put down their thoughts in an organised manner. This is what Adventure Crucible does, a short chapbook available in print from All Rolled Up, and online from Drive Thru, in which Robin Laws gives a surprisingly deep dive into adventure structure and prep.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

Continue reading →