In this series, I’m going to be showcasing some techniques you can drop into almost any one-shot TTRPG session to improve it – even if the adventure you’re running is already published, these will make it better. Each one is minimum-prep, and guaranteed to be well worth it at the table. Check out the previous posts here (adding sidekicks), here (hexcrawl plots), here (deadlining fights), and here (montages)
Start Big
The beginning of your session is the most important part of the session – it’ll be the first thing your players experience, and if you’re going to keep pace ticking along, you need to start with this. Structurally, this also means you should completely avoid one of the classic one-shot openers; the mission briefing. These are invariably dull as ditchwater – and slow the pace right down as the most cautious player asks question after question to try and wrangle more information out of the briefer.
While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!
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