There’s a number of games, we’re often told, that really don’t do one-shots well. Often this is because of complexity, or a detailed (and unnecessary) background setting, all things that a skilled one-shot GM can work around. But with Blades in the Dark and other Forged in the Dark (FITD) games, where there’s a structure of play that involves player-led downtime that’s essential to the system – well, you might have a point.
I’ve been thinking about this for a while. I’ve run plenty of FITD one-shots, usually just ignoring the downtime rules – and they’ve worked perfectly fine. I’ve even hacked downtime to try and do two full-length scores in a single session. It’s tight – and it comes from a time when convention sessions were a little longer. I’ve been left with the nagging feeling that I’m not offering a proper showcase of what the game is about.
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