Running games at conventions is good for the soul; it’s also good for the hobby, as you get to play games with new people. More people should do it! But in the plethora of GMing advice that’s out there, I wonder if the audience is more for the experienced GM than the convention newbie.
With that in mind, here’s the basic structural things you should do at a convention if you’re in the reffing hot-seat. Sadly some of these still get forgotten at conventions – with experienced GMs who should know better. Do all these, and you’re already ahead of the game, and soon to become a convention legend!
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