Convention GMing : The Basics

Running games at conventions is good for the soul; it’s also good for the hobby, as you get to play games with new people. More people should do it! But in the plethora of GMing advice that’s out there, I wonder if the audience is more for the experienced GM than the convention newbie.

With that in mind, here’s the basic structural things you should do at a convention if you’re in the reffing hot-seat. Sadly some of these still get forgotten at conventions – with experienced GMs who should know better. Do all these, and you’re already ahead of the game, and soon to become a convention legend!

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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2d6 × 100 Random Words – Getting the Most out of Random Generators

I’ve been thinking a lot about the early stages of adventure prep recently. Planning for Unconventional GMs one-shots often ends up with us agreeing on a system we want to showcase – but, then what? Sometimes I’ll scout around for a usable one-shot, but (1) running your own stuff is always smoother, and (2) our channel’s agreed parameters – <2 hour one-shots – sometimes makes this extra difficult.

Quite a few times I’ve been left staring into space at, for example, the Index Card RPG, or Star Trek Adventures 2nd edition. With a concept and an idea I can run with it to pull a structure together, but a blank slate is hard.

So I’ve been looking a lot at random generators. Whether it’s ones for specific systems, or generic “create an adventure” ones, I’ve started to use these much more. And, really, they work. I prepped Ghost Mountain for ICRPG entirely off a set of Plotlib’s random tables. Ironsworn was almost entirely procedurally generated from the book (a rare case where some zoomed in stuff was random, too, using their Delve supplement).

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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A Break Is As Good As a Rest, or Something

It’s a hobby, really, not a craft. But sometimes it helps to think of it like one. I remember reading a book about writing years ago – when I was just starting writing fiction – quoting darts player Jocky Wilson, “If the team you’re in isn’t getting promoted every year, you might need to find a new team.” It was talking about writing groups. It could have been talking about gaming groups. While we’re all in this for fun, ultimately, it’s also fun to get better at things; to stretch yourself and do difficult things, and get to that top of the trajectory and surpass it.

Darts legend Jocky Wilson

Or, to put it another way, sometimes it pays to be reflective and serious about your fun. For the last few years, I’ve tracked my RPG gaming on a spreadsheet for each year – it’s the source of posts like this, where I look back on what I’ve played, and also helps to seal in some great memories of what I’ve played and when.

And, as of the time of writing, it’s blank. 20 days into 2025 and I haven’t played a single session of any TTRPG.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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No Such Thing As An Overshare – Breaking down Player and Character Knowledge

We can play TTRPG games better now. We don’t need to take a player aside into another room to share some secret knowledge with them. We don’t need to roll in secret behind a screen. Our players can happily separate player and character knowledge, without taking advantage – and enjoy both sides of the curtain. 

We don’t need to pass notes at the table any more.

So, given that player and character knowledge is often useful to know at the same time (and we’re comfortable with author and actor stance being occupied simultaneously) – why not break down some more barriers? Here are some ideas that I’ve gathered and tried

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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You Don’t Have to Like Everything

I’ve been sick this past week. Nothing too major, just ongoing stuff that I should have sorted ages ago, mostly just requiring a full stop, and resting. My recovery period (and subsequent not being in work) has coincided with the explosion of BlueSky as a place where a lot of gaming chat happens – it’s finally overtaken twitter and seems to be becoming the major place for short-form TTRPG discussion, memes, and general bantz. Which of course has led to me spending a lot of time on my phone scrolling through feeds and being barely entertained by gaming “discussion.”

And with it, there’s been an opportunity to practise good social media management, for many of us starting from scratch the way we wished we started on twitter. And subsequent accusations of BlueSky being an echo chamber, and a few of the bad actors from twitter trying to make their way across.

So it’s a good time to remind myself, and you, that a useful approach with gaming social media is to remember that you don’t have to like everything. In fact, you might like things that some other people think are terrible, and you might dislike things that other people think are good. And that’s fine; even (especially) in TTRPGs.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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Supercharge your One-Shot, Part 5: Big Starts

In this series, I’m going to be showcasing some techniques you can drop into almost any one-shot TTRPG session to improve it – even if the adventure you’re running is already published, these will make it better. Each one is minimum-prep, and guaranteed to be well worth it at the table. Check out the previous posts here (adding sidekicks), here (hexcrawl plots), here (deadlining fights), and here (montages)

Start Big

The beginning of your session is the most important part of the session – it’ll be the first thing your players experience, and if you’re going to keep pace ticking along, you need to start with this. Structurally, this also means you should completely avoid one of the classic one-shot openers; the mission briefing. These are invariably dull as ditchwater – and slow the pace right down as the most cautious player asks question after question to try and wrangle more information out of the briefer. 

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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How to Play – Guidelines for Convention Players

There’s lots of good GMing advice for convention games – lots of it on this blog – but less about being a good player. It’s a team sport, though – and if the players bring the awesome as well it just makes everything sing better. So here are four things players can and should do at conventions to help make their games more awesome for everybody.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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“To Do It, Do It” – TTRPG Workflow

As I write this, I’m deep in prep for my games for two great conventions – Spring Kraken in Germany, and Seven Hills in Sheffield. As it stands I’m running 8 official games between these two conventions, but Kraken being what it is I’ll bring a few extra games to fill any light sessions too. That’s quite a lot of prep. 

Alongside this, I keep reading about people who are planning on running a one-shot for the first time, who sometimes never seem to get going. How do you manage to actually get the prep done? And what does ‘done’ even mean? Here are some best practices I use, which might be useful for you.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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Review: Stronger Scenarios – Adventure Crucible

There’s recently been a few books published about gamemastering, and I’m all for it. So much gets written online in a haphazard and sometimes contradictory way (as a visit to any forum will attest); it’s great to see people with genuine experience put down their thoughts in an organised manner. This is what Adventure Crucible does, a short chapbook available in print from All Rolled Up, and online from Drive Thru, in which Robin Laws gives a surprisingly deep dive into adventure structure and prep.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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The Forlorn Hope – A Cyberpunk Project

Tales from the Forlorn Hope is a classic old-school not-D&D adventure book, of the kind we used to see all the time back in 1992, the year of its publication. Written for Cyberpunk 2020, it has eight adventures, centred around the titular Forlorn Hope bar, where cyberpunks and solos can hang out and get work. I’m very fond of these old adventure books – I think it was Dungeon magazine that got me hooked on TTRPGs before I ever played them – and I’m looking for a gaming project. And it just so happens to be Seven Hills soon, with a theme of PUNK. So, here goes:

I’m going to run all eight adventures, using eight different cyberpunk systems.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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