Five Room Dungeon Hacks, Part One – Multiples

I’ve blogged before about the 5-Room Dungeon here, and why its structure needs a bit of help sometimes to make it really shine in one-shots. I’ve been thinking about it more lately – inspired by this post which talks about 5RDs being scene sequences instead of locations. That post was talking about location-based design… but I’m interested in scene-based design as well. So what can we do to hack 5RDs a bit more flexible and epic?

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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2024: Games Played

If there’s one TTRPG maxim I’d like to shout from the rooftops, it’s that we should play as many games as we possibly can. There’s no point half-assing this hobby – to paraphrase Ron Swanson, you have to whole-ass it. And one of the ways to take a solid look at your own game consumption is to keep a record. So, I’ve checked my 2024 games spreadsheet, and the stats are in – 89 game sessions played in 2024!

The Final numbers are in – some surprises here, not least how many different games I’ve played!

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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2024 Retrospective – Five of the Best

Readers, 2024 has been a good year for the blog – both in terms of me keeping to a (fairly) consistent posting schedule of weekly-ish, and in terms of raw stats. When I started this I was sure I wouldn’t look at visitor stats, but you quickly begin to pay them some mind – and 2024 already has a +54% increase on Views so far. And the help of numerous Patreon supporters, of course, helps pay hosting fees and keep me churning out content!

What’s this from? Well, see previous comment about posting more regularly; and also, as Unconventional GMs has developed, there’s been a useful synergy in producing two kinds of content. There’s more to be done there, I’m sure, but it’s helped me keep my gaming mojo warm throughout the year, even through holiday seasons when it can be hard to get a group together. I’m hopeful that the gaming community’s adoption of BlueSky will make it easier to promote things like this, as well.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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No Such Thing As An Overshare – Breaking down Player and Character Knowledge

We can play TTRPG games better now. We don’t need to take a player aside into another room to share some secret knowledge with them. We don’t need to roll in secret behind a screen. Our players can happily separate player and character knowledge, without taking advantage – and enjoy both sides of the curtain. 

We don’t need to pass notes at the table any more.

So, given that player and character knowledge is often useful to know at the same time (and we’re comfortable with author and actor stance being occupied simultaneously) – why not break down some more barriers? Here are some ideas that I’ve gathered and tried

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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You Don’t Have to Like Everything

I’ve been sick this past week. Nothing too major, just ongoing stuff that I should have sorted ages ago, mostly just requiring a full stop, and resting. My recovery period (and subsequent not being in work) has coincided with the explosion of BlueSky as a place where a lot of gaming chat happens – it’s finally overtaken twitter and seems to be becoming the major place for short-form TTRPG discussion, memes, and general bantz. Which of course has led to me spending a lot of time on my phone scrolling through feeds and being barely entertained by gaming “discussion.”

And with it, there’s been an opportunity to practise good social media management, for many of us starting from scratch the way we wished we started on twitter. And subsequent accusations of BlueSky being an echo chamber, and a few of the bad actors from twitter trying to make their way across.

So it’s a good time to remind myself, and you, that a useful approach with gaming social media is to remember that you don’t have to like everything. In fact, you might like things that some other people think are terrible, and you might dislike things that other people think are good. And that’s fine; even (especially) in TTRPGs.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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Trindie, But Make it Cool – 5 Games I’m Jiving To Now

I’m always looking for new TTRPGs. I have a lot of different game styles I like to run, but I’ve come to think of what I’m looking for for games that really jive with me. I like games that have a mixture of crunch and player agency – 13th Age is in many ways my ideal game. So, here are 5 games I’ve not played yet that I’m itching (no pun intended, although I think you can get most of these on itch.io as it happens) to get down!

For legibility, I’ve put the links in a group at the bottom of this post, rather than clutter them through the paragraphs – most of these have free samples / quickstarts, so check them out!

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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Prep Technique: The Solo RPG

You can’t escape that there’s been a massive rise in Solo RPGs over the past few years. A glance at itch.io makes it look like the industry is drowning in solo journaling games, and there’s a whole culture of youtubers and streamers who play solo and share their thoughts and approaches. 

It’s true, it can feel a bit awkward to start with. But if you’re ignoring this part of the hobby, even if (like me) you’d much rather play with a group, I think you’re missing out. In fact, solo RPGs can be a huge part of your prep arsenal, giving benefit to your group play.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

I’m going to talk about three ways Solo RPGs can help you prep for group play, and then go through what you might use for them.

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“I never drink… wine…” – Three Gaming Things from Dracula (1931)

Last week, I watched the classic Todd Browning 1931 Dracula film. It’s Bela Lugosi’s career-defining masterpiece, and without doubt a horror classic. Dated, of course, and it shows its origins as the film of a play of a book a little too obviously. It’s definitely imperfect to a modern viewer like me, which means it’s ideal to mine for TTRPG advice! So here’s three things in Dracula that we can use in our games, horror or otherwise.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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Conventional Pleasures – Five Fantastic Games at Furnace

I’ve just returned from Furnace, one of the UK’s longest-running and most cherished conventions. Every year, around 70 punters (small cons give the best games, you know) descend on the Garrison Hotel in Sheffield and play for 5 slots. That’s pretty much all they do, too – there’s no seminars, no trade hall (stalls from Patriot Games and All Rolled Up are open throughout however), and no other activities – it really is All About The Games.

And I had one of my most consistently excellent gaming experiences at a convention. Five games that all really sang in their own way – I’m going to tell you about them, and try to identify the one thing that brought the magic. For all of these, I’ve not identified the GMs, although I’d recommend all of them if you get to sign up to one of their games.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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Prep Matters – how much I do, and why zero-prep is wrong

There’s been a bit of chatter on the #TTRPG internet again about zero-prep games, and whether this is a misnomer, a false claim, or even harmful to the hobby. So, in an attempt to clarify what some people are saying, I’d like to talk you through an example of prep for a convention game that I’ve got coming up.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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