Earlier this week, with a session of Blades in the Dark in which the crew of Bravos almost managed to pull off a quiet score without burning anything down, I played my 100th game session of 2021 (I say ‘played’ for playing or running – the GM’s a player too). I’m pretty pleased with this, although my gaming hasn’t quite reached 2020’s pandemic-induced heights – by this time then I was on 133.
If you’re reading this and wish you got to play more, here are some hints I’ve picked up from 2 years of playing a lot.
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Playing RPGs online is easy and convenient. For me, it’s been the easiest way to keep a regular weeknight group together. Yes, you lose some of the camaraderie and banter from sitting round a table, but that isn’t always a bad thing, either – games can be much more focussed in a 2-3 hr online slot. A group with multiple potential GMs is the easiest way to keep it together and make it a regular thing. I’ve found online play to be much more resilient to the vicissitudes of work and real life – and there are lots of resources and advice available to help you set up.
If you haven’t yet tried it – and, honestly, I’m amazed any gamer has made it through the pandemic without transitioning to online – you should. Online groups aren’t going anywhere.
Conventions, Meet-Ups, Game Days
There are lots of these springing up – from my own Go Play Leeds, Go Play Manchester, and various Meetups and groups offering games. If you want to play with new people and find players, a one-shot is a great way to try out their company and see if your styles are compatible.
Lots of these have transitioned to online and are currently offering a blended model – or staying as online presences – an online con is a really great way to get some games in with people you wouldn’t normally, without the time and expense of travelling and accommodation.
Balance GMing and Playing
I GM a lot, but I still aim for at least a 50/50 split of sessions where I run compared to playing (I’m at 44% GMing at the moment, which I’m very happy with). Playing and GMing are very different experiences in a lot of games, and one definitely feeds the other in terms of inspiration and ideas.
It’s also worth thinking of a campaign as having a finite length. 4-12 sessions of linked sessions is a reasonable length – by thinking about this at the start, you’re more likely to have a satisfying conclusion than letting it tail off. Also, be prepared to get one shots out of nowhere – a shout out on twitter for a given game, as long as you’ve prepped it, will help.
Have Some Back Pocket Prep
You know that game you’d like to run? What if 4 players showed up tonight and were up for playing? Could you offer them it? If you’re interested in GMing, prep a one-shot and have it ready. In every meetup, club, and games day I’ve seen, there’s dropouts, and having a chance to offer something will get picked up.
“I’d like to run Werewolf – but I’ll need few weeks to get it together,” is very unlikely to result in a game… “I’ve got a Werewolf one-shot, could be a campaign starter, ready to go – with pregens – fancy trying a session and seeing how it goes?” is very likely to result in a game.
Right now I’ve got Brancalonia, Heart, and Age of Sigmar Soulbound bubbling around in my brain, ready to run, and I need to get on it to get them ready to run. I’ve actually done some pregens for Soulbound, and I should commit to a session soon. So why not try some lonely fun (not Traveller) and get a session ready, without any con or group in mind?
So, 100 sessions and counting. I’m firmly of the belief that RPG experiences are improved by the Play > Prep > Read > Buy inequality chain – where do you stand on that? For the record, I’m much better at Play, Prep and Buy than I am at Read – not sure how that works – but I’m focussing on more play at the moment.