Cover image of Boot Hill RPG module "Lost Conquistador Mine"

Lost Conquistador Mine – for Index Card RPG

I’ve been converting quite a few ‘classic’ adventure modules for more modern systems recently (check out these Star Wars Outgunnned! adaptations), so for the CRIT online convention I thought I’d run this Boot Hill classic tournament module for Index Card RPG.

The Original Module

Let’s start by talking about the original module. There’s a frontier town, Dead Mule, and a hook to an ancient mine full of gold. There’s then 9 town encounters, 9 wilderness encounters on the lengthy and involved hexcrawl to the mine, and a short ‘dungeon’ for the mine itself. The town’s got a map to it and description of locations, which obviously are triggered in the encounters, and there’s the aforementioned enormous hexcrawl to the mine when the PCs eventually find the map to it.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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Step By Step Prep: Ghost Mountain (Index Card RPG), Part Three

Well, after blogging about my initial steps to learn a system in Part One, and fully prepping the session in Part Two, I’ve actually run the one-shot of Runehammer’s Index Card RPG (ICRPG) for the Unconventional GMs channel. As promised, I’d like to take a look at what worked well, and what I’m not so sure about, after the action. The session itself is scheduled to be released in March 2024 – so for now you’ll just have to subscribe to the channel if you want to follow along!

Reviewing and revisiting our sessions is something that I think we don’t do enough of in the hobby, whether it’s just self-reflection while writing up a session report, or doing something like Stars & Wishes at the table. It’s a fantastic tool to improve your play experiences in future, and great to get other perspectives on it from your players.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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Step-By-Step Prep: Ghost Mountain (Index Card RPG), Part One

I thought I’d try something new for this week’s post – a worked example of how my prep looks for a one-shot, from conception to delivery. After Deadlands and Weird Frontiers on the Unconventional GMs Channel, we talked (me, Gaz, and the players for those games) about doing some more wild/weird west games. It seemed as good an idea as any – and of course what could be more authentic than a bunch of British people playing at America’s great mythic tradition – and so I started looking at other RPGs.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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