Step By Step Prep: Ghost Mountain (Index Card RPG), Part Three

Well, after blogging about my initial steps to learn a system in Part One, and fully prepping the session in Part Two, I’ve actually run the one-shot of Runehammer’s Index Card RPG (ICRPG) for the Unconventional GMs channel. As promised, I’d like to take a look at what worked well, and what I’m not so sure about, after the action. The session itself is scheduled to be released in March 2024 – so for now you’ll just have to subscribe to the channel if you want to follow along!

Reviewing and revisiting our sessions is something that I think we don’t do enough of in the hobby, whether it’s just self-reflection while writing up a session report, or doing something like Stars & Wishes at the table. It’s a fantastic tool to improve your play experiences in future, and great to get other perspectives on it from your players.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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Keeping to Time – GMing to a Schedule

We’ve got nearly 25 episodes of Unconventional GMs recorded now, all Actual Plays of less than 2 hours – and a frequent question I’ve got is how to keep it below that. While we did it as a creative constraint and because we got frustrated with Actual Plays that took half an hour to get going, it’s an interesting one to consider, and I think both me and Gaz have run enough times to have some hints and tips to help this.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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Hit The YouTube!

Just a short update here, but I wanted to share some news that’s been teased for a while – Unconventional GMs has launched!

Unconventional GMs is a collaboration between me and Gaz from The Smart Party podcast, where we produce short, snappy one-shots showcasing some of the techniques we blog and/or talk about on our shows. Episodes are 2 hours long, with minimal editing, and have a rotating roster of players.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

So far we’ve released games of Ironsworn: Starforged and Candela Obscura (check out my blog post about the latter here), and the first part of a short campaign of Odyssey Aquatica, an Agon hack where you play oceanographic explorers. Sessions of Deathmatch Island, 13th Age Glorantha, Vaesen, and even D&D are scheduled for release – and if there’s anything you’d like to see us tackle, let us know in the comments or on twitter!

Release schedule is every two weeks, but we’ve put a few eps out first to give you all something to watch.

As well as this, both me and Gaz, and Ben (the other half of the smart party) led a seminar at The Kraken game convention in Germany last week, where we designed a scenario from audience prompts in an hour. Watch out for the actual scenario appearing on here soon!

Similarly, as a patron bonus, I’m going to start putting my convention notes for scenarios up on the Patreon – so if that’s something you’d like to see, be sure to join, as £2/$3 a month gets you access to not only these but access to blog posts 7 days early.

Actual Play Is Rubbish

There, I’ve said it. Like many gamers of my generation, the fascination with, and success of, Critical Role leaves me cold. Or rather, if I’m honest – it leaves me disappointed, fruitlessly flailing at something that I should really enjoy, but don’t. If we’d had recordings of games available in the 1990s, I’m certain we’d have evolved roleplaying into a more interesting direction quicker than we did – and maybe we’re starting to see that evolution now – but often, streamed shows leave me wanting more.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

Don’t get me wrong, I think the streaming revolution is overall a massive positive for the hobby – we can watch games played easily now, and access different styles of play and learn and improve our own games. Or can we? I think there are three things that can spoil actual plays for me.

They’re Too Slow

I like a bit of pace as much as the next gamer, and while I can deal with some slow-burn investigating, a bunch of D&D PCs sitting around in a pub (which is what most of Critical Role seems to consist of) isn’t my kind of fun. I’d cut all those scenes in my game – or at least trim them down to some short interactions to add flavour and stakes to character interaction – so I’m going to tolerate them even less as a viewer.

There Aren’t Enough Rules

I like a decent bit of game in my RPGs – whether they’re narrative-driven or more traditionally minded. I want to roll dice within the first half hour of a game, or I’m wondering why I’m there, so if I’m a viewer I’m even less interested. Even worse, some APs fall into the worst kind of “rulings not rules” nonsense which actively irritates me – “just roll a 1d20 and get high” – which is just lazy GMing. If I’m watching a game played, I want the table to make a decent bash at playing the game, because I’m watching, in part, to get an idea of how to run the game myself.

They’re Too Long

Most AP streams go on interminably long, and we’re often looking at 3-4 hour online sessions repeated up to 10-20 times for a campaign. As a player, 3 hours is an absolute maximum I can tolerate online – and I’m happier with 2 – 2.5 hours as a rule. Online play, in particular, should focus play so there’s less dead time, and so more stuff can be covered in it. So, I’d like some punchy 2 hour sessions – or even less, if they can be trimmed down and I’m looking to see how a game plays.

They Don’t Help Me Be A Better GM

In fact, there’s a fair bit of internet discourse that CR might be making DMs worse as they try and imitate Matt Mercer’s style – to be clear, I don’t think it’s fair to blame CR for this, but there’s an opportunity missed that we never get to see players review the sessions with stars and wishes, or the GMs discuss the decisions they made, prep they did, or what they thought went well or poorly. There’s a wasted opportunity here, and it’d be brilliant if when we read about, e.g. giving players narrative control, there were a set of videos of different GMs demonstrating this.

Is It All Rubbish Though?

Well, of course it isn’t. I’ve learned a lot about running Carved from Brindlewood games from Jason Cordova’s youtube channel, the One Shot podcast does a great job of showcasing games. I’ve been in a few APs too, so I’d hope they aren’t (check out me running 13th Age in Glorantha for some context around a lot of the content on here). But overwhelmingly, the most popular channels seem to exist as a parallel to what happens at my table.

So What To Do About It?

Well, this is what I’ve been leading up to (and, readers, part of the reason why it’s been a bit quiet here for a couple of weeks). In the next month or two, I’m launching a new project – Unconventional GMs – with Gaz from The Smart Party and a star-studded array of TTRPG talent. We’ll be looking at short-form campaigns, and one-shots, and trying to showcase punchy, rules-engaged play supported by blog posts (on here) and podcast discussions (over on The Smart Party) about what worked and what didn’t.

We’re currently at the stage of getting sorted with the tech required for this endeavour, and making sure we can get a quality product out – but the first session has been recorded and will be ready for release when we’ve got a few more in the bag and our OBS skills are sorted. Stay tuned and follow me (@milnermaths) and Gaz (@the_smart_party) on twitter for further announcements! And if there’s any requests or games you’d like to see, send them in.