Two things happened concurrently to me that have ended up being about the same thing, how I feel about OSR play:
I’m prepping Mythic Bastionland, to run for the first time (hopefully on channel) and it occurs to me that the game has rules for combat – and not much else. Outside of combat, there are lots of procedures – for the hexcrawl, for the omens, for task resolution – but even Saves aren’t really skill checks. It occurs to me that many of my favourite games have combat rules and very little else (Marvel Heroic, Feng Shui, 13th Age….) – and maybe Mythic Bastionland is like this.
I’m listening to Between Two Cairns and the hosts talk about how OSR play is an entirely different schema of play to D&D5e play, just like story-games are, and we should maybe be more up-front about it – as they analyse a blog post from Sam Sorensen about his Three-Question Taxonomy. It makes me think I might have run Mork Borg wrong, even though I (and my players) seemed to have a good time, and wonder if it matters. I’ve run Pirate Borg on YouTube with a player-authored montage in it – was that a mistake?
And thinking about the two together, maybe I actually do like OSR play. I just haven’t realised it yet.
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