Update: You can watch us play through the Quickstart, using v1.3 rules (so some slight tweaks to the content from what’s discussed below, and more in line with the final product) here.
I’ve had a chance recently to run the Daggerheart RPG quickstart a couple of times – the playtest rules are available at the link above, and contain far more than just the quickstart – and I thought I’d pick out a few things from it. For a first impression, to be clear, I think it’s really good – it does some things in a genuinely interesting way, and it’s a really good quickstart in terms of introducing both setting and system in a concentric way.
When this first landed, there were plenty of internet commentators giving their opinion of it – but as I’ve repeatedly said, we should judge games after playing them, not before – and for me Daggerheart is something I’ll definitely be picking up, and probably running a lot of. So, here’s four things I like about Daggerheart – specifically, the quickstart.
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