One Shot Purity

I’m not generally a purist about TTRPG terms. It’s still a convention if it’s just you and 4 friends playing a few games at an AirBnB.  You can play Glorantha using any number of systems (Runequest doesn’t even make my top 5, if I’m honest). You can have a campaign of any number of sessions, really, even if for me it’s between 4 and 12. You don’t need to have served Napoleon at Waterloo to be a Grognard.

But I draw the line somewhere. And it’s with one-shots.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

One-Shots are Completed in One Session

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Keeping to Time – GMing to a Schedule

We’ve got nearly 25 episodes of Unconventional GMs recorded now, all Actual Plays of less than 2 hours – and a frequent question I’ve got is how to keep it below that. While we did it as a creative constraint and because we got frustrated with Actual Plays that took half an hour to get going, it’s an interesting one to consider, and I think both me and Gaz have run enough times to have some hints and tips to help this.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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