Recently, I’ve been updating some ‘classic’ adventures to newer systems. For example, Strike Force Shantipole and Tatooine Manhunt for Outgunned. I’ve got an adaptation of Rainbow Mounds for 13th Age Glorantha to write up, too. In the past, I’ve run Village of Hommlett in 13th Age, and I’ve got a session of Lost Conquistador Mine (a classic Boot Hill tournament module) to adapt for the Index Card RPG to run in a few weeks.
Changing stat blocks and balancing encounters is one thing, but what stands out in these old adventures is the structure of them – and in some cases, the sheer quantity of them. Reading through Tatooine Manhunt, it’s easy to lose track of the many, many fights with bounty hunters the players are meant to have. I’m always a fan of inserting action scenes into investigative or background scenes, but these are relentless.
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