Colostle is a solo TTRPG where you explore a vast castle, with oceans, lands, and cities within its walls. You draw cards each turn in two phases, Exploration and (optionally) Combat to see what your character encounters and resolve the challenges. You’ve got a quest you’re working towards which has inspired your journey, but you’ll also get distracted by the other inhabitants of the castle – both humans and Rooks, huge stone guardians you may need to fight.

I’ve started playing and reviewing solo games, with a particular eye to using them as sources of inspiration for group play; or at least to focus on the act of play itself. Patrons can also see my (rough and ready) play notes of the game. I played Colostle for a couple of hours, and took only brief notes as I played – but did a lot of thinking about it as I did.
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