Two Can Play At That – Duet TTRPGs

You remember when we suddenly couldn’t move for solo RPGs? Well, quietly, that’s now happened with what I’m going to call here “Duet Games” – that’s games for two players, or sometimes (less frequently) one player and one GM. In fairness, the Player/GM split is frequently eroded by the form, so let’s just say two players. There’s a lot of them out there – check out this list of those on itch (from MintRabbit, the best TTRPG librarian).

I’ve tried over the past few months to get some of these to the table, and I’ve got some games below with capsule (still play-informed) reviews for you – but also some general advice. Just like when solo RPGs came along, and there was a general confusion over how to actually play them from some quarters, I think getting a duet game to the table needs a slightly different approach to a group TTRPG.

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