Existential Road Tripping – Review: Electric State RPG

Electric State is the latest setting / art collection to come out of Simon Stålenhag, the force behind Tales from The Loop and Things from The Flood – both TTRPGs published by Free League. The artistic inspiration fits really well in converting to a roleplaying game, and it gives a chilled-out post-apoc(ish) 1990s vibe that is something genuinely different.

I’ve run this game in a one-shot, and you can watch the Actual Play of this on the Unconventional GMs channel here. We played through the first “Stop” (adventure location) from the book in just under 2 hours – and like everything we’ve done, there’s minimal editing and proper engagement with the rules – so if you want to watch it in action, check it out there.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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Powerpoint Prep

For the last convention I went to, I prepped my games differently. Normally, I rattle out a google doc, paragraphed text into scenes to get my notes in order. Like a lot of prep, the act of writing is more important than the artefact – I don’t often look at my notes at the table. 

But for Seven Hills, where I adapted two games from Tales From The Forlorn Hope, I used powerpoint. This is, to be clear, not my usual method – but it worked, and it’s something I’ll go back to. 

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

Patrons also have full access to two slide decks prepared using this method – The Impalers for TORG Eternity, and A Hard Road to Go for Neon City Overdrive, snips of which are used to illustrate this post.

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The Forlorn Hope – A Cyberpunk Project

Tales from the Forlorn Hope is a classic old-school not-D&D adventure book, of the kind we used to see all the time back in 1992, the year of its publication. Written for Cyberpunk 2020, it has eight adventures, centred around the titular Forlorn Hope bar, where cyberpunks and solos can hang out and get work. I’m very fond of these old adventure books – I think it was Dungeon magazine that got me hooked on TTRPGs before I ever played them – and I’m looking for a gaming project. And it just so happens to be Seven Hills soon, with a theme of PUNK. So, here goes:

I’m going to run all eight adventures, using eight different cyberpunk systems.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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