Cover image of Boot Hill RPG module "Lost Conquistador Mine"

Lost Conquistador Mine – for Index Card RPG

I’ve been converting quite a few ‘classic’ adventure modules for more modern systems recently (check out these Star Wars Outgunnned! adaptations), so for the CRIT online convention I thought I’d run this Boot Hill classic tournament module for Index Card RPG.

The Original Module

Let’s start by talking about the original module. There’s a frontier town, Dead Mule, and a hook to an ancient mine full of gold. There’s then 9 town encounters, 9 wilderness encounters on the lengthy and involved hexcrawl to the mine, and a short ‘dungeon’ for the mine itself. The town’s got a map to it and description of locations, which obviously are triggered in the encounters, and there’s the aforementioned enormous hexcrawl to the mine when the PCs eventually find the map to it.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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The Joy of Sets – Adapting Classic Modules as One-Shots

Recently, I’ve been updating some ‘classic’ adventures to newer systems. For example, Strike Force Shantipole and Tatooine Manhunt for Outgunned. I’ve got an adaptation of Rainbow Mounds for 13th Age Glorantha to write up, too. In the past, I’ve run Village of Hommlett in 13th Age, and I’ve got a session of Lost Conquistador Mine (a classic Boot Hill tournament module) to adapt for the Index Card RPG to run in a few weeks.

Changing stat blocks and balancing encounters is one thing, but what stands out in these old adventures is the structure of them – and in some cases, the sheer quantity of them. Reading through Tatooine Manhunt, it’s easy to lose track of the many, many fights with bounty hunters the players are meant to have. I’m always a fan of inserting action scenes into investigative or background scenes, but these are relentless.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

Continue reading →