The Dilithium Dilemma – a Star Trek Adventures One-Shot

After talking about three-stage prep before, I thought I’d better give you the finished example. This one-shot for Star Trek Adventures (2nd Edition) is soon to be released on Unconventional GMs, and I rattled it off as a one-shot ready to run. 

UPDATE! The Dilithium Dilemma is now out on Unconventional GMs – here to watch in a tight 1hr 40min actual play!

It’s set in the Original Series era, as that’s where my co-host’s tastes lie (and, to be honest – it gives a bit more pulpy action than any of the other eras), and it played through in about an hour and a quarter. Scheduling meant we only had two players, though – a normal group and  normal pacing means this should run in a normal 3-4 hour slot no problem.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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Three Step Prep – my new method

I’m always looking for ways to approach my game prep that results in great gaming experiences that are fun for my players – and, importantly, easy for me at the table. I’ve used a few methods, and I’ve got a few go-to structures that I often use for one-shots. But alongside this, I’ve started doing my prep in three stages, and it’s producing great results – so I thought I’d share it here.

Basically, I do my prep in three stages – each of them, ideally, a few days apart. Now, I know there’s conflicting advice on this – Lowell Francis has blogged on Age of Ravens about doing his prep an hour before the session – but I’m trying to invest a little bit more time than that. This is often prep to feature on Unconventional GMs, so it needs to be tight enough to run for the first time confidently, and clear enough that I can speak without filler words on camera. Looking back at some earlier videos, I really didn’t have enough prep – you can tell by counting the “ummm”s!

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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Ghost Town – A Tier 2 Daggerheart adventure

I started writing this for Unconventional GMs, and thought I’d share on here, as my ‘ready-to-run’ (scare quotes intentional) scenarios and campaigns often provoke a bit of discussion. I’ve not got any maps, any game statistics (except for adversaries in the core book), and my descriptive notes are either concise or sparse depending on your tastes. Either way, I’d be interested in how this compares to your notes. It’ll be out on UGMs soon (we’re recording next week), so you can check it out in play there!

It was originally written for the Colossus of the Drylands campaign frame, and with 4 PCs in mind of Level 3, but I’ve shaved the non-SRD stuff off it to upload onto here. Just imagine a fantasy wild west full of monsters (although if you’re using this, I guess you’ve got the campaign frame to hand in the core book). Enjoy!

Introduction / Prologue

You have travelled many miles across the hills of the Caradondo Mountains – you’ve heard there’s a soul gem nearby, and your old ally Father Baltesar has gone forward to scout it, heading for the village of Andejoz, a small settlement high up in the hills.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

Continue reading →