Strike Force Shantipole – for Outgunned!

I’ve been doing a fair bit of adapting old “classic” adventures for modern systems recently – this was one that I did from the old WEG d6 Star Wars system into Outgunned!

Outgunned!?

Outgunned is a game of cinematic action films – it uses a funky d6 dice pool where you’re just looking for matches, regardless of the numbers on the dice – get a matched pair, and you’ve a Basic success, a triple and it’s a Critical, and so on. It uses enemy tracks for both chases and fights, and has some neat – if a bit fiddly in an online game – reroll mechanics where you can risk successes you’ve got for better successes.

It’s available here, or in print here. It’s also got some genre packs in its Action Flicks books – including Star Raiders, which is definitely Star Wars with the serial numbers filed off. So, armed with a download of the original adventure – Strike Force Shantipole – I’ve got my conversion notes below. 

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks! For this post, patrons also receive the full set of 6 pregens that I used to run this adventure and other Outgunned! Star Wars games – as .pdf downloads.

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Random Adventures : Tome of Adventure Design, 1st edition

I’m going to start my ‘reviews’ of random generators here, with the Tome of Adventure Design. After using this, I discovered a recently-released 2nd edition, but I’d already done the leg work with this one, so I guess a disclaimer is that I’ve done this using the 1st edition. On a quick glance at the 2nd edition they’ve tidied it up and added loads of extra bits to make it easier, so I’ll give that a go soon too; but this used the 1st edition.

As mentioned in the previous post, I’m interested in broad-brush strokes randomness; I don’t need individual detail (I’ll be using a tried and tested structure for that) but I do want some ideas to get me going. We’ve got a game of Shadow of the Weird Wizard, Rob Schwalb’s new-ish high fantasy game, booked in in a few weeks – so I thought I’d see what this threw up.

While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this site, the chance to request articles or content, and the chance to play in one-shot games, for a very reasonable backer level of £2 per month. If you like what you read, want to support the blog, and have the funds for it, please consider supporting here. Telling people about the blog, and sharing links/retweeting is much appreciated also – thanks!

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