We’re in a golden age for TTRPG releases – there’s so much out there, and something for everyone’s developing tastes. With kickstarter and other crowdfunders making it easier to get games out, it’s inevitable that someone like me who chases after the new shiny things will end up letting some games drop unjustly. Here are four of my games that were formative to me (most predate this blog) – and what I like about them. Should I get them back to the convention table, maybe in 2024? Let’s see…
Continue reading →Month / November 2023
The “How To” book the Hobby’s Been Waiting For – Review: So You Want to be a Game Master?
For a hobby with a lot of techniques and ideas to master, we’re terribly short of advice books. Aside from a wealth of excellent blogs, there’s really only the occasional book that looks at how to start GMing. The chapters in RPG books can be variable at best, and there’s a lot to the craft of GMing.
One of the best blogs out there for GM advice is The Alexandrian, and Justin Alexander has focussed a lot of his thoughts from there, and expanded on them, to release “So You Want to be a Game Master?” – a book focused on taking you right from the beginning of prep to running successful games.
Continue reading →The Clockwork Citadel – a one-shot for Fabula Ultima
I’ve been grooving on Fabula Ultima, a JRPG-style system with simple, flexible rules, since it released. As well as a nifty set of rules, it also has hands down the best quickstart I’ve ever seen, which takes players and GM through the rules, setting, and play culture of the game hand in hand and step by step.
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