Low Fantasy RPGs – Part Two

In the last post, we looked at some of the options for Low Fantasy gaming – here are three more if you want some one-shots where magic is awful and terrifying, and the players are rooted in mud.

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Wolves of God

Cleanse yourself of any lingering anti-Saxon sentiment from Pendragon with this Sine Nomine game from Kevin Crawford where you play brave Saxons exploring Roman ruins and skirmishing with the Welsh in England. With a system that’s sort of OSR-based, with some heavy shifting, it’s well grounded in the setting and you can feel the mud seep off it.

Pros: It’s a straightforward system, and the game comes with loads of tables and guidance for populating a low fantasy sandbox – applicable to any of the games we’ve talked about.

Cons: For the one-shot, Sandboxing is tricky – you want to add some structure and plan to the exploration to prevent any turtling or getting stuck in a rut. Get them rescue a lost herdsman from the Roman ruins, or parlay with the Wealh to defend your common lands from the undead. Kevin Crawford’s stuff deserves a future post about this, after I’ve run some one-shots with his system.

Warhammer Fantasy Roleplay

This is one of the originals, and a heavy touchstone for TTRPG gaming for any (especially British) gamers of a certain generation. With 4th ed, there’s a system that works well for one-shot play, and it’s a brilliantly realised world that manages to be quasi-European without being awful. There’s even a review of 4th edition on this very blog.

Pros: There’s loads for this – including loads of one-shots already done, some of which are awesome. Night of Blood is great, there’s a .pdf of One-Shots (soon to be reviewed here), and lots of resources even for previous editions that are easily adapted. Tons of art, rich lore and a rich history are all there to help you.

Cons: It’s greatest strength is also its greatest weakness – it can be difficult to make a WFRP game feel new, when there are so many already out there. It can get a bit Monty Python, as well – such a commonly referenced touchstone can be hard to make serious. Personally, I’m not a fan of comedy *orcs or chaos cultist conspiracies, either (largely due to them being overdone in WFRP) – there’s plenty more to use here, so look a bit further away from the “classic” antagonists.

Wolf’s Head

This is a FATE World, set in feudal Britain with no magic in it as written – but it’s super easy (it’s FATE, after all) to add evil sorcerers and savage beasts roaming through Norman England alongside the oppressive authority the game is based around. Lean into this by making the Baron have all the cards where magic and weirdness is concerned, thus keeping to the theme of it being a terrifying and inaccessible practice.

Pros: It’s heroic and easily modded. I see this as a basis for a wide range of semi-Historical low fantasy games, and FATE is a great ruleset for mixing it up (see advice for running it as a one-shot here).

Cons: Alone, there’s not as much fluff as you might want – you’ll have to use other sources (or other games on this list) as sources if you run out of inspiration.

So, a selection of six RPGs you can use to bring the mud and guts into your games. Next week, we’ll look at low fantasy-ing a more traditional fantasy RPG, to bring some of the feel for this into a more high fantasy game, and the advantages that gives a one-shot. What have I missed off? Message me on Patreon, or on twitter @milnermaths, to make your suggestions!

2 Comments

  1. Nice to see Wolf’s Head listed there… It’s a game I still want to give some chance on Table. One of the most interesting rules is the question about how the PCs are focused by the local law forces and how near they can be from the noose

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